3DBear Virtual Event – ‘How to use the Virtual Learning Environment (AR / VR) in education ends with a discussion between academics and panelists, followed by the launch of the 3DBear Academy in India and the award ceremony.
First Virtual Event (Webinar) Title – ‘How to use Virtual Learning Environment (AR / VR) in education‘ It ended on 6th October (Wednesday) in its gracious presence The Ambassador of Finland to India is Twa Kukku-Rande and the CEO of 3DBear is Jusi Kazala.
A virtual event was held in October to celebrate Finnish / Indian cooperation in education. Please head to the Finnish Ambassador to India, Twa Kokki-Rande and 3DBear CEO Jusi Kazala please How to use virtual learning environment in education Where Finnish and Indian educators have discussed how to inspire and engage students in deep learning when using augmented and virtual reality (AR and VR). The event ended with the announcement of an incredible opportunity for Indian academics.
Jussi welcomed the participants and was the category leader in 3DBear Education in Extended Reality (XR), with the recognition of the Bill & Melinda Gates Foundation to select 3DBear as the top 8 companies for XR in education. He explained how AR and VR are transforming the academic world, bringing teaching and learning experiences to both teachers and students. In this age of technological revolution, no educational institution can afford to lag behind.
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Ambassador Kukku-Runde India and Finland have jointly unveiled various ways to address their educational needs to ensure that today’s children are learning the most important skills to be able to take their place in the world and how AR and VR have made it easier than ever before.
The cost of providing a variety of options for conducting learning activities using augmented reality (“AR”) and virtual reality (“VR”) is no longer a barrier to entry, allowing teachers, educators and children to create their own content. 3DBear provides customized content tailored to educational goals, professional development of teachers, integration into e-learning courses and tank solutions associated with the learning management system.
The event was a great success with educationist Monica Joshi, IT Director, Saat Paul Mittal School, Punjab presenting ‘Increased Reality Use in Education’ and YouTube star Anantya Anand ‘Digital Storytelling with AR’. The presentations focused on explaining that in addition to various other purposes, the most popular application of AR / VR in education is:
- To help teachers explain a topic,
- Provide visual representation of material or space, and
- Helping students to easily acquire, process and remember information.
Monica was awarded the ‘Most Successful Teacher Using Virtual Environment in India’ award.
Academics from Finland, India, and the United States have presented incredible learning activities using AR and VR in elementary, middle, high school, and vocational schools. Anupam Sharma, an educator from Indirapuram, India, Tuiza Arola, PhD, a vocational educator from Cowbola, Finland, and Dennis Wright, a NASA Fellow and STEM educator from South Carolina, USA, employs students to create, analyze, interpret, and synthesize. The whole curriculum. They emphasized the fact that a combination of technology and education immersed in the modern age is essential for optimal learning outcomes.
As the event progressed, there was an announcement about launching it 3DBear Virtual Learning Environment Academy in India Free professional development opportunities and an understanding of how to use AR / VR to gain unique competitive advantage for learning at school or at home. The academy will provide five 90-minute synchronous coaching sessions and the first will be led by Mrs. Joshi. If you are a head teacher of a curriculum or PD administrator, you will learn strategies including using enhanced reality for learning, increasing student participation in learning activities, and multidisciplinary assessment to improve learning.
The first academy will be free and will start on November 19th and will last 5 weeks. Participants who complete the academy will be awarded a certificate of proficiency in virtual learning and receive a 3DBear Classroom License (6 months). To register for the academy and learn more about future sessions, please register here: https://www.3dbear.io/academy-india-0
Finland and India Education Cooperation event participants were interested to learn about many projects that they could immediately return to and use with their own students and classes. Launched on 16 November, the academy promises to be an incredible opportunity to learn new skills and use technology to accelerate learning.
3DBear, a Finnish adtech growth company, was founded in 2016 to provide tools for creative learning using virtual technology. After good funding by California venture capital brand Capital International and Finnish Opiva Invest, 3DBear has entered the Indian market to accelerate their growth plans. It now wants to be the category leader in his case.
3DBear is a free app that can be downloaded from Google Play or the Apple Store. It is a great educational, creative entertainment tool that uses augmented reality and 3D objects. It has the extraordinary potential to immerse children, teachers and parents in a meaningful learning drive, giving them more control over how, when and where they will learn.
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